SERVICES

Blink IS A FULL-SERVICE GAMEs, APPS and ART PRODUCTION COMPANY. CHECK OUT WHAT WE CAN DO FOR YOU.


GAME AND APP DEVELOPMENT.
WE CAN HELP YOU DEVELOP FOR MOBILE, PC, MAC or CONSOLE. 

In addition to creating our own games and apps, we can help you with many areas of development and prototyping. From custom shader programming to system design, game mechanics and tools, we can assist. Our primary tech platform is the versatile Unity 3D engine , which is capable of building for a wide variety of target segments, such as:

* Mobile (iOS/Android)
* Web
* Windows
* MacOS
* Linux/SteamOS
* Console (Playstation, Xbox, WiiU, PS Vita, and so forth)


ADVERTISEMENTS.
CG ANIMATED AND RENDERED ADS, VFX, PR MATERIAL AND PRINT.

Check out the Portfolio-section for examples of advertisements projects we have worked on.
We can offer the following services;

* Conceptual artwork and storyboarding. Quickly and efficiently visualise the project and get your client's approval before full production starts.
* High-end 3d modeling, rigging and animation.
* Rendered high quality stillls for marketing/print.
* Fully animated and rendered CG film. 
* Camera tracking and match moving for compositing VFX onto live footage.


VISUALISATION.
AUGMENTED REALITY, ARCHITECTURE, E-LEARNING, PRODUCTS AND PROTOTYPES.

A significant part of our business consists of 3D visualisation of products, architecture, interior spaces, environments, augmented reality, and so forth. In addition, we can provide conceptual design at the start phase, after which we can finalise a 3d model or illustration based on the approved conceptual artwork. 

Do you have a new product that you want to see in full 3d? A conceptual design whose functionality you want visualised? We can help you with:

* Architectural visualisation
* Interior spaces
* Environments, vessels, crafts, products, prototypes
* E-learning/serious games
* Advergames and apps
* Production/CAD design visualisation
* Prerendered CG stills or animations


CHARACTERS.
LoWpoly OR HIGhpoly, cartoony or realistic. ANY STYLE YOU NEED.

We can produce 3d characters and creatures for games, apps, vfx and animation in any style and detail level, from mobile friendly lowpoly graphics to AAA quality high definition models, using next-gen processes and techniques. We are also well familiar with the usage of 32-bit EXR displacement maps on characters for high-end subdivision-based rendering. 

Our character pipeline typically involves:

* 3dsMax (and/or Maya)
* Zbrush (and/or Mudbox)
* 3DCoat
* Photoshop


CONCEPT ART.
LET US VISUALISE YOUR WORLDS, THE CHARACTERS AND CREATURES THAT INHABIT THEM.

We create conceptual art for any part of your project, ranging from characters, environments, storyboards, mood boards, user interface design and anything else that needs visualisation before production. Save valuable production time by establishing a clear visual direction early and get the all-important thumbs-up from your client from the get-go. 

We can also concept speedsculpts in 3D if you prefer. From realistic to cartoony and everything in between.


ENVIRONMENTS, PROPS AND ASSETS.

We offer a full service environment production pipeline including everything from 3D modeling of individual assets to texturing, shading, setup and implementation into your project, plus world-building and 3D scene composition. We can also program custom shaders to enhance and improve both visuals and performance, as well as scripts for unique movement and behaviors, to bring life and variety to your worlds.

Additional services we can provide:
* Scripted movement for animated props or characters/creatures
* Special FX
* Cinematic camera setups and lighting
* Weather fx


ANIMATION AND RIGGING.

We have solid animation capacity on the team, with broad experience from game animation and film/vfx, either for loops, animation systems or for cinematic performance acting, with dialogue, lipsync and so forth. We can do:

* Game animation for loops, cutscenes, acted performances, lipsync
* Rigging; character/asset setups, custom rigging scripts
* Animation for film/vfx
* Scripted behaviors (e.g. flocking behaviors, physics based movement)